Learning Screenplay Story Structure - Eric Edson [Full Version - Screenwriting Masterclass]
Film Courage·
Introduction to Screen Story Structure and its Importance [00:00]
- Eric Edson, a screenwriting professor, welcomes students and highlights the shared human experiences that draw them to storytelling [00:03]
- He introduces Karen and David of Film Courage, acknowledging their significant contribution to creating a library of creative work in film and TV [00:03]
- Edson emphasizes that screenwriting MFA programs can serve as a "license to teach" and encourages students to view their instructors as models for teaching methodologies [03:25]
- The class will focus primarily on mainstream, commercially successful Hollywood motion pictures, chosen for their effectiveness in emotionally connecting with millions worldwide [06:29]
- A historical perspective is offered through Sophocles' "Oedipus Rex," illustrating that human emotional responses to story structure have remained consistent over 2500 years [06:29]
- Structure is presented not as a constraint but as a tool that speaks to how the human mind processes meaning, essential for turning life's chaos into understandable narratives [10:20]
- Knowing the structure is crucial for filmmakers, even those pursuing independent cinema, to intentionally craft their stories [12:13]
The Core Elements of a Viable Screenplay Idea: Hero, Goal, Adversary [21:43]
- A viable screenplay idea requires three key elements: a sympathetic, active hero; a physical, high-stakes goal; and a powerful adversary who creates conflict [12:13]
- The hero must be relatable and active, driving the narrative through their behavior and decisions [12:13]
- The goal must be visually represented, as film relies on behavior to reveal internal emotional states [15:32]
- The adversary's commitment to stopping the hero is what generates essential conflict in the story [15:32]
- There are 14 character categories that serve to either help or hinder the hero, providing opportunities for subplots and enriching the narrative [18:48]
- A strong screenplay idea requires a clear ending, with screenplays often constructed from the back forward, focusing on the desired emotional impact of the climax [21:43]
- Writers should establish "Stunning Surprise One" (end of Act 1) and "Stunning Surprise Two" (end of Act 2) early on, as these major reversals are crucial turning points [21:43]
- The beginning of the screenplay must be carefully chosen to allow the audience to connect emotionally with the hero before the main plot unfolds, avoiding starting too early or too late [25:02]
Structuring Your Screenplay: The Three Acts and Key Turning Points [45:21]
- Act 1, the "ordinary world," establishes the hero's life before the inciting incident and introduces a general goal [28:25]
- "Shrek" is used as an example where the hero's ordinary world is disrupted by fairytale creatures, leading to a general goal of removing them [28:25]
- Act 2, the "special world," presents a highly specific and life-or-death goal, where the hero forms and pursues a plan that eventually gets destroyed [28:25]
- "Collateral" illustrates Act 1 with cab driver Max, whose underlying emotional problem is a lack of courage, leading to "Stunning Surprise One" when he's forced into a hostage situation by a hitman [31:47]
- The inciting incident for "E.T. the Extra-Terrestrial" is when Elliot and E.T. first see each other, initiating Elliot's obsession with finding and keeping E.T. [34:50]
- "Stunning Surprise One" in "E.T." occurs when E.T. demonstrates his advanced intelligence, revealing the true nature of the storyline and propelling Elliot into Act 2 [34:50]
- "Stunning Surprise One" typically occurs 25-35 minutes into a film, is an instant shock to the hero and audience, and defines the main storyline [38:07]
- In "Shrek," "Stunning Surprise One" is when Lord Farquaad offers Shrek the princess in exchange for clearing his swamp, making the goal highly specific [40:05]
- In "Collateral," "Stunning Surprise One" is when Vincent points a gun at Max, making him realize he's a hostage and changing his life forever, thrusting him into the special world of Act 2 [45:21]
- Act 1 in "Collateral" is short (19 minutes) because the story is a thriller and needs to quickly establish the premise within the cab [49:33]
- "Stunning Surprise Two" is the climax of Act 2, the biggest reversal in the movie, where the hero's plan is destroyed, often referred to as the hero's darkest hour [52:33]
- In "The Matrix," "Stunning Surprise Two" is Neo's death, a shocking reversal that destroys his plan and signifies his darkest hour [55:30]
- In "Erin Brockovich," "Stunning Surprise Two" is a positive reversal where Charles Embry reveals he destroyed documents, providing the "smoking gun" needed, leading to a short Act 3 [01:02:06]
Understanding the Inciting Incident and Stunning Surprise One [56:40]
- The inciting incident begins the story and is distinct from "Stunning Surprise One"; for "E.T.," it's Elliot and E.T.'s first encounter [34:50]
- "Stunning Surprise One" in "E.T." is when E.T. reveals his powers, changing Elliot's understanding and goal [34:50]
- "Stunning Surprise One" typically occurs 25-35 minutes into a film, is an instant shock, and defines the storyline [38:07]
- In "Shrek," "Stunning Surprise One" occurs when Shrek is tasked with rescuing a princess to get his swamp back, making his goal specific [40:05]
- In "Collateral," "Stunning Surprise One" is when Vincent pulls a gun on Max, making him realize he's a hostage and thrusting him into Act 2 [45:21]
The Hero Goal Sequence: A Unit of Change [01:09:26]
- Successful screenplays are driven by conflict and constant change, with "Hero Goal Sequences" (HGS) being a teachable unit of change [01:09:26]
- A Hero Goal Sequence consists of 3-7 pages where the hero pursues a short-term goal, discovers "fresh news" (a mini-surprise), which ends the current goal and presents the next one [01:12:49]
- "Gravity" exemplifies HGS: Hero Goal 1 is Dr. Stone working in space to cope with grief; fresh news is the "abort mission" call due to space debris [01:15:04]
- Hero Goal Sequence 3 in "Gravity" is surviving the debris storm, demonstrating the accumulation of actions driving the plot [01:15:04]
- Act 1 of a successful film consistently contains six Hero Goal Sequences, with "Stunning Surprise One" always appearing within the sixth HGS [01:17:59]
- Act 2 is divided by a midpoint sequence and contains six HGS in the first half (with the midpoint in HGS 12) and another six in the second half, with "Stunning Surprise Two" in HGS 18 [01:17:59]
- Act 3 contains 2-5 Hero Goal Sequences, with a minimum of two for the obligatory scene and denouement, but keeping Act 3 short is advised to avoid audience restlessness [01:21:22]
- The average for a successful Hollywood movie is 21 Hero Goal Sequences (6 in Act 1, 12 in Act 2, 3 in Act 3) [01:21:22]
- Knowing the HGS structure reveals the necessary plot length and ensures the hero remains active, preventing passive storytelling [01:24:49]
- This structure guarantees the story will not sag and builds the best possible emotional involvement for the audience through psychological engagement [01:24:49]
- The HGS paradigm can be used to analyze and identify why older, unfinished scripts failed, often revealing a lack of sufficient plot points [01:27:20]
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